02 - Art, Architecture and Digital Society and UB Virtual Museum
03 - Towards a media art material history?: Concerning the technological in art
04 - Biodigital and Genetic Architecture (‘Gencity Project’)
05 - Nanoart: Towards a re-modeling of contemporary art
06 - Universes: subjects, places, spaces in the global present
07 - New ways of conceiving the body and the identity: bionics and biotechnology as new tools in artistic creation
08 - Cyberbreath: Encounters of body and technology
09 - Augmented Reality and Artistic Practices: Transformations of the Experience of the Real
10 - Digital Geography. New forms of mapping the immaterial space
11 - Dialogue Spaces. Criticism Zones. Flows of Knowledge
12 - Discussion. Universes: subjects, places, spaces in the global present
13 - Culture and Cyberpunk cinema. Dystopias, virtualities and resistances
14 - METAHUMAN / METAFORMANCE / METASEX– Challenging the paradigms of simulation in the information society
15 - Emerging Technologies, Technological Singularity and the Transhumanist Vision
16 - After the Information Bomb: The Subject in the Era of the Big Data
17 - Artistic Expansions: applications of the technology of the game
18 - Me, myself and I – theoretical presentation and contextualization of the performance and video art project in Second Life
19 - Bordergames: Everything else will look like a game
20 -The Mare Nostrum Spaceship
21 - Discussion: Artistic projects related to game technology
22 - Closing of the Conference